Vampires

Vampires are humans who have died, but who have risen from the dead. This person must have one vampire feeding on him over a space of several days. There are some rare exceptions in which one bite can make a corpse rise as a vampire.

Vampires do not age, so whatever age you died at is the age you will remain. Vampires are also long lived, although they themselves often think of it as being 'immortal'. In some cases, immortal comes pretty close to the truth, but even vampires can be killed.

Like lycanthropes, vampires are vulnerable to silver or the traditional 'wooden stake through the heart'. Less conventional means of killing a vampire are sawing them in half with a machine gun, burning them alive, cutting off their heads, or tearing out their heart. Vampires are very difficult to kill.

Vampries are very powerful creatures: they are extremely strong, fast, and tough. They can play mind tricks on humans. Powerful vampires can hide themselves or objects from view, or even appear out of nowhere. The older a vampire gets, the more powers he acquires, although this levels out after a certain number of years. By looking a vampire in the eye, even a lesser vampire can hypnotize or 'roll' you. Vampires can also "smell" a person's feelings, for instance fear or lust. Vampires can even feel/smell when someone is trying to lie to them.

As a vampire, most lose the taste for food or drinks. Vampires live on blood alone, which they acquire from humans. They bite their victim, using their fangs, and feed on the blood. Often a vampire's hypnotic powers are used to make the feeding a more pleasant experience for the victim. Some people find the experience highly addictive and rather enjoy the experience.

As said before, vampires are vulnerable to silver and generally don't survive if you take their head off and cut their heart out. However, older vampires and Master vampires can survive even severe attacks.

Holy items backed up by faith flare up when they touch a vampire's body and can cause serious burns. Traditionally, blessed crosses are used, but other blessed items could be used as well, to keep a vampire at bay.

Vampires must be invited into a home before they can enter. Once you have invited a vampire into a dwelling, they can return at their wish until the invitation is revoked. Vampires that are inside a home when the invitation is revoked are forced out by some unseen power.

Becoming a Master vampire is not a matter of skill or age: it is inherent to the vampire. Granted, the older a vampire gets, the more powerful he or she gets, but only some will gain the powers of a Master vampire.

One of these powers is that they can call an animal to their aid, have a human servant, and additional powers depending upon their line. Some can feed through sex, others through fear, yet others can fly, or rot like a corpse at will and reform at a later time.

A Master vampire has certain powers over the lesser vampires that they bring over. Being their master, they can weaken another vampire by act of will or put them to sleep, for instance.

The "Master of the City" is a term used for the Master vampire in charge of the other vampires in a city. Of course, you need to be powerful to be the Master of the City, but the title itself gives power to the vampire that wields it as well. To stay in a city, all vampires must ask permission of the Master of the City. The Master of the City has the right to allow or refuse any vampire the right to bring another over as a vampire. To do so without the Master of the City's permission is risking the destruction of both the fledgeling vampire and its creator.

Vampire History

Vampire Groups

Common Vampire Facts

The following things are generally considered to be facts about vampires:

  • Vampires must drink blood in order to "live". This blood must come from living beings (humans, shifters, fae, or other magical creatures). The blood of the dead offers nothing to them, and while animals might lessen their hunger it does not sustain them. In fact, prolonged consumption of animal blood causes a rotting on the inside.
  • Vampire fangs are permanent and do not retract. The legends of retractable fangs come from older, more experienced vampires who have learned to be subtle and hide their fangs when smiling and speaking. Younger vampires often have difficulty hiding their fangs.
  • A vampire cannot starve to death. If starved, a vampire becomes weakened and frail. This is often used as a punishment. It also means that a vampire can store themselves away for long periods of time. Reviving a starved vampire is a dangerous and delicate endeavor.
  • A human is made into a vampire by being bitten by a vampire, generally several times - the traditional number is three - with the last bite causing the death of the human.
  • A vampire can cause their heart to start or stop at will, as well as their breathing. Older vampires usually have greater control over this, while younger vampires generally continue to breath and have a pulse out of habit and reflex.
  • After feeding, a vampire's skin becomes flush and looks more human.
  • Vampires cannot enter a personal residence without being invited. This invitation can be revoked, resulting in the vampire being pushed back across the thresh-hold.
  • Vampires can be harmed by silver, fire, sunlight, and objects of True Faith, such as holy water and crucifixes. The legends of garlic hung over a door keeping a vampire at bay is just that a legend, as is the one about a vampire being bound to count seeds thrown on the ground or undo knots in ropes and strings.

Common Vampire Hierarchy and Positions

There are in general only three categories of vampire groups. All of which require there to be a master vampire at the head of the group.

The first group is the group of vampires that is geographically located. Often a singular master vampire controls the area over all. This master vampire is referred to as the Master of the City. MotC is often chosen by the ruling body for all vampiric society, the Council or the Parisian Council. At the same time, it is not uncommon for a master vampire to seize control of a city by force, expressing himself as the most powerful vampire in the area - generally stated clearly by the death of the previous Master of the City. All vampires in this group swear a blood oath to the Master of the City, giving him a limited amount of power over them, and in return, he gives them the ability to rise each night.

The second group of vampires found in a city is the Church of Eternal Light - a church of vampires, who believe that their affliction is not a curse but a gift from God. The head of a Church of Eternal Light church must be a master vampire, who, like a Master of the City, allow his congregation to rise. The Church of Eternal Light does not believe in drinking the blood of the unwilling. They will turn its mortal members into vampires, once that they are at least eighteen years old and go through counselling to ensure that it is in fact a lifestyle that they can live with.

The third group are nomadic packs of vampires, often consisting of a master vampire and his brood, though sometimes non-related vampires will swear blood oaths to such master vampires and travel with them.

The Parisian Council is a group of extremely powerful vampires who govern over all vampires across the world. In total, there are seven members of the council and are each Sourde de Sangs or founders of vampire lines. In addition to the seven members is the first vampire, the Mother of All Darkness or Marmee Noir. There are rumors that the Council has at their disposal a group of elite vampire, who are vampiric assassins without peer.

Vampire Psychology and Physiology